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Miitopia Chef
miitopia chef























Although it has powerful attacks, and the highest base offense and defense stats in the game, the Tank is held back for several things that were done for "balance", but end up hindering it much more than needed. The Tank is seen by some as the worst class in the game, or even a Joke class. It is capable in both offensive and supportive roles, but it does not excel at either, feeling more like a jack-of-all-trades that is somewhat useful in the early game, but gets progressively worse as you move the story forward, as you will want more specialized jobs down the line to defeat the more challenging enemies. The Chef job is a weird job in Miitopia.

miitopia chef

The Tank learns both of these skills early-on, learned at levels 3 and 5 respectively, and don't get any other attacking skills until later. The worst part of a Tank, however, is that it has two moves that can cause allies to become angry with them, Human Cannonball and Wild Shot. Basically, the Tank isn't actually the best at either of its supposed party roles. If you want to go further with stats, despite the Tank having the highest base defense, the Chef actually ends up with the highest thanks to their frying pans also boosting defense, at 421 and 432 respectively at level 50. The Warrior's is only slightly weaker at 451, and the Cat's is just a little weaker than that at 445.

There is no helping a Pop Star angry at a Tank outside of another Pop Star in the party, and the Pop Star has better skills they should be using. Having a Pop Star in the party is basically required should an AI Tank be in the party, since they can alleviate this with their Love & Peace skill, but even then, it is very limited, as the skill can only be used on allies. Using Hyper Sprinkles can get around that, but the player won't have them until well after Tanks first become available.

This shouldn't be an issue for the player, however, since the horse stays with them throughout the entire game and their friendship should be very high by the time the class is available. Because of this, the Tank has significantly more attack options, but only if their friendship is high enough. The horse's Mounted Attack and Snort do not consume any MP and the AI prioritizes using horse attacks if the horse decides to join in their turn. The addition of the horse in the Switch version did improve the Tank since MP management is less of an issue.

For as good as the Chef is, the job does have some glaring weaknesses. Chefs are also able to give damage-boosting buffs that can be huge in Miitopia's early game. Miis who take the Chef job can easily take the place of a Warrior and a Cleric, being able to heal their allies while also doing serious damage. Also at level 10 I think, you can turn one of your enemies into.The best personality for: Chef : r/Miitopia10. They are a perfect balance of a healer and a warrior.

Now here's the problem: its stats are way too mediocre and can be easily outclassed by other jobs note For the combat side, the Vampire, a job whose regular attack functions like the Flower, beats it in everything except MP and Speed (the latter being nearly the same), non-magic attackers would rather be the Thief for its higher Attack, Defense, and (especially) Speed despite its lower HP compared to the Flower. Its role in combat is mostly support with two magic skills slipped in (one single-target, one AoE). To explain about this job: Its stats lean more towards Stone Wall, as the Flower has beefy HP and Defense but it's certainly on the slower side (though not as bad as a Tank), which makes it better in tanking attacks.

The Tank, while considered low-tier due to the MP costs and high chance of angering other party members, at least has the benefit of having very high defense and damage output. Its magic attacks, Bluster (single-target) and Hurricane (hits all enemies), run on its mediocre Magic stat (other jobs that heavily use magic tend to have max Magic at the 100's without grub and equipment bonuses). Can break player strategy if the AI happens to use it on the player-controlled Mii, a Mii who was deliberately given hyper sprinkles, a Mii in a good mood, or a Mii who would be needed for non-offensive attacks like a cleric or pop star. Flower Power note Gives "anger" status effect, which enables performing two actions in a single turn at the cost of player control. Aside from several HP recovery skills (which can be relied more on the Cleric or the Chef, the former having the most skills for basic HP recovery (both single-target and all allies, each tiered by power) and the only non-Life Sprinkles method of 100% success revival, while the latter is a rather defensive Combat Medic), its other skills are rather plain: Life Dew is its only revival skill (which has a significant chance of failure). Its skills? Also mediocre.

The Kind personality is near-universally considered to be the worst personality overall. These six default jobs include Warrior, Mage, Cleric, Thief, Pop Star, and Chef. The Switch version's Horse Whispering skill gives players more reason to play the Flower, however, as the skill heals all allies' HP and the entire party will be in a good mood, increasing damage output.Upon starting Miitopia, players will first encounter the game's Mii maker, before being given the option to choose between six default jobs that are all readily available at the start of the game.

If it succeeds, the affected monster will leave the battlefield, costing you the EXP, Gold and possible grub from actually defeating it. The worst quirk of the entire set is the Spare quirk, which when triggered, will cause the Kind Mii to feel bad for their target and try to spare it. They are good early game and when the entire party is together for the first time at Karkaton, but this wears off as the bonds grow later on, and it isn't hard to get everyone to level 10 friendship, with the only added benefit being the increased chances of triggering due to how similar they are functionally. The latter is especially redundant on the Warrior and Elf, as the former has Proud Protector note A skill that uses a turn to protect allies and themselves with reduced damage on the user, and the latter has Counter Arrow note A passive skill that stops enemies from attacking friends.

Starting with the positives, three of their quirks do have good uses. The Laid-back personality set can be just as bad as the Kind personality set if not worse. Many players absolutely loathe this personality, especially when combined with a job that can easily start quarrels (Chef/Tank). Thankfully, if the only thing that stands before you is a boss monster, the Spare quirk will never trigger. Basically, triggering this quirk means a waste of either battle loot (if succeeded) or turn (if failed). If it fails, the Kind Mii will take damage instead and cause a random ally to berate them, possibly causing quarrels.

Cadge steals other Miis' healing items when the Laid-back Mii has run out of them to use them themselves if the allies have any, which in turn robs other Miis of their own healing items note Fortunately, if the Player Character has this personality, as long as the battle isn't set in Autobattle, this will never trigger. These three quirks are good, but big negative is that they don't really do much to make up for the other two quirks, as they will start quarrels more frequently than any other personality. Finally, the Slack Off quirk can conserve their MP in exchange for making their attacks weaker, which can allow for more skills to be used. The Get Serious quirk also boosts the effects of their skills, something similar to a quirk the Cautious personality has, with the only difference being that it doesn't make the user move last in the round.

Like the Kind personality above, giving a Chef or a Tank a Laid-back personality will hurt a lot. Combine the two and the Mii with the Laid-back personality will typically be the last one standing. While it's handy if the user has low defenses, it could be bad if the ally also has low defenses.

miitopia chef